[NOTE: this is part one in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf. The theme was Final Fantasy 6, one of my favorite RPGs of all time. To see all posts in the series, click here.
WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]
Long ago, the War of the Magi
reduced the world to a scorched wasteland,
and magic simply ceased to exist.
One thousand years have passed…
Iron, gunpowder and steam engines
have been rediscovered,
and high technology reigns.
But there are those who would enslave the world
by reviving the dread destructive force
known as “magic.”
Could it be that those in power
are on the verge of repeating
a senseless and deadly mistake?
PLAYING:
Avulsion
Baggins
Barigirl
Caysyka
CptSqweky
Drakon
Drek
Fredward
Jerle
Locke
Lunesar
Onlera
PharaohsQueen
sunstarr12
ZeroMoon17
Among them: 1 Detective (Terra), 1 Necromancer (Bannon), 1 Assassin (Shadow), 3 Mafia (Emperor Gestahl, General Leo, and Kefka).
We will use the modified standard rules. Each player starts with 5 GP which disappear after the round is over.
NIGHT
Haha, that’s pretty sweet. My family is totally into Mafia and its derivatives, and I never thought of adding even more theme to a game of Werewolf/Mafia/etc. Cool.
Also, good luck on getting your writing back up to speed. Definitely looking forward to hearing about your new project once you get started.